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Castlevania harmony of despair xbox 360 gameplay
Castlevania harmony of despair xbox 360 gameplay







castlevania harmony of despair xbox 360 gameplay

You can zoom out to see only a few screens at once, which allows you to better navigate your way through these challenging mazes.

castlevania harmony of despair xbox 360 gameplay castlevania harmony of despair xbox 360 gameplay

Thankfully there's a happy medium between the map view and the traditional close up. Of course, you won't want to do this for long, because unless you have a 200 inch television, you're never going to be able to see your teeny tiny character. At any time in the game, players can fill their widescreen TVs with the entire maps while still hacking and slashing their way to the boss. In Harmony of Despair, Konami has managed to incorporate this into the actual gameplay. The game only becomes more impressive with each passing level.Castlevania has always been one of those games where players are asked to keep switching between the in-game map and the action. While in the very next chapter you are using paintings to teleport your way through a gigantic mansion. In one level you'll be in an underground cavern dealing with a boss that is literally half the size of the entire map. Not only are the backgrounds wildly different from one level to the next, but they also play out in surprising ways. I was impressed by the diversity of each chapter. It's a lot of fun going through levels you've already memorized with brand new characters you'll find that each of these fighters has a purpose. These different characters use different weapons, have different fighting styles and use different special items. Right from the start you have the choice of five familiar characters - Alucard (Symphony of the Night), Soma Cruz (Aria of Sorrow), Shanoa (Order of Ecclesia), Jonathan Morris and Charlotte Aulin (both from Portrait of Ruin).









Castlevania harmony of despair xbox 360 gameplay